Stuff to Look At

So, Here You Are

Welcome to Ten Minutes to Nowhere, a notepad for ideas, thoughts, and just plain randomness for you to read as much as you want.

Monday, September 13, 2010

Halo Reach

Halo reach is looking pretty good off the bat. Basically its a first person shooter, but really its more of an open sandbox kind of game. It has 6 game modes that are campaign( not include in this review ), matchmaking, custom games, forge, firefight, and theater.
Matchmaking is the normal online versus multiplayer that has team games and free-for-all, and in April there was beta to test this game mode and it looks pretty solid. There are multiple playlists of game types and maps, divided into two groups: arena (competitive gaming) and social (non-competitive gaming), from there you can pick what playlist you want, you can also choose the type of people that you would like to play with. Next you will be matched up with a group of people and be put into a game lobby where you can vote on which game type and map you would like to play and finally you enter the game. After the game ends you will be given the option to party up with the people in the game. So the matchmaking is looking pretty good with the option to pick what kind of people you want to play with and vote for the game you want to play, also after you play online for a while the game while determine what kind of player you are, such as are you a team player or a lone wolf, a sniper or more close range. The online is really built around you and giving you the experience you want.
Custom games are games you can play with people offline or with friends online. So basically you can choose what map and what game type you want but then you can go in and change the rules to what you want such as player speed, gravity, what weapons you start with and what kind of weapons and vehicles are on the map. There are some from Halo 3 and there's likely to be a lot more add into reach.
Forge allows you, the player, to edit the objects on the map like weapons, respawn points, and flag/bomb spawn points, and you can also edit scenery objects to build things like base and stuff. In Halo 3 this was actually very hard to do unless you had over 6 hours and knew all the hacks and tricks. Now Bungie has made a Forge 2.0 that makes it simple for a normal gamer to make a good map in less than three hours. They also took all the hacks and tricks and others things fans asked for (plus things fans didn't ask for but are pretty kickass) and put them in. To go along with this they also made a huge map with a lot of good forging areas and over a hundred items; this map is now known as Forge World.
Firefight pretty much goes like this: you enter game the game you grab your weapons and then you are attacked by wave after wave of Covenant ( bad guys who look badass) and you either get raped or you kick ass depending on your skill level. Also there are these things called skulls that effect how the AI ac,t such as how often they throw grenades and if they avoid danger. Like in custom games you can edit the rules and player traits.
Gameplay is still classic Halo but instead of equipment, there is now armour abilities like sprint, active camo, armour lock, drop shield, and hologram.
So like I said it's looking pretty good so I'm going to give it a 9/10. You can also watch gameplay on YouTube and find more info at Bungie.net.

No comments:

Post a Comment

Comments about SoulExtractor's mom will be laughed at and reluctantly deleted.